Prototype version published!


After almost a year starting this little project, I've decided it's finally in a playable enough state to share it publicly ! :)


It has changed a whole lot since the last devlog; I dropped the whole visual novel stuff and instead made it entirely about sheep, as well as reworking the gameplay to be more fun.

Current Features

  • Main game: Herd your sheep and help them survive as long as possible! Try to get a high score!
  • Coins: Collect coins and exchange them for sheep. With more sheep, it'll be easier to survive longer in the game!
  •  Settings: Mute audio. Yes I'm putting this as a feature because it was a bit tricky to figure out how to implement this, as I've never done this before.

As you can see, the game is a bit bare-bones right now, but it's playable! With a gameplay loop (kind of)! Which was my first goal for this project. 

Since I have reached the first milestone I set for Sheep Don't Swim, now I have to set a bunch more... Which brings us to...

Planned Features

- How to Play screen in option menu

- Seperate mute options for music and SFX

- Special sheep - You can buy special sheep at the sheep shop, which do things like increase the chance for coins, or make the floods less frequent. These are of course more expensive

- Sheep cosmetics - Hats? Skins? Something so you can customize each sheep in your herd.

- Sheep naming ?  Maybe.. - You can name each sheep in your herd.

- Display your sheep - Special screen to display your herd

- Revamped art and UI - Most of the current assets are placeholders, which I plan to replace with something better... at some point.

- Missions, goals or something - Specific things you can do to earn more coins, like "Make it to round 10 with all of your sheep" for example.


That's all of the things I currently plan to add, I think.


Feedback and comments are extremely welcome, I'd love to hear your thoughts on the game so far!

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